package game.graphics;

import org.newdawn.slick.opengl.Texture;

import engine.graphics.MADTextureLoader;

public final class TextureLoader {

	private static final String TEX_PATH = "res/textures/" ; 
	private static final String ENTITY_TEX_PATH = "entity/" ; 
	private static final String ENVIRONMENT_TEX_PATH = "env/" ; 
	
	public static Texture loadPlayerTexture(){
		return MADTextureLoader.loadTexture(TEX_PATH+ENTITY_TEX_PATH+"player.png");
	}
	public static Texture loadSkeletonTexture(){
		return MADTextureLoader.loadTexture(TEX_PATH+ENTITY_TEX_PATH+"skeleton.png");
	}
	public static Texture loadBackgroundTexture(){
		return MADTextureLoader.loadTexture(TEX_PATH+"background.png");
	}
	public static Texture getEnvironmentTexture(){
		return MADTextureLoader.loadTexture(TEX_PATH+ENVIRONMENT_TEX_PATH+"environment.png");
	}
}
